Every so often I like to step away from a current project and just have a little fun. These experiments are generally testing something I have read about or want to test for an upcoming shot. Other times they are just playing about because I enjoy making things move. They are all mostly awful and only take a short while to make, but T&P is about experimenting and learning from your mistakes so I figure I might as well upload them. These are a month or so old now and are just some cycles of different actions I was testing, they are rubbish but I learned something from each one and then applied to anything I did for a final product, so they did come in handy.
This was a test walk cycle for a character I never used. I was trying to do some limited animation walks, only working with the legs and arms for speed. The results weren't great and I learned I would need to work with more body parts to make things work.
This is an unfinished walk cycle I was practising. Every so often I do one out just to remind myself of a few basic things. I didn't finish it because about halfway through I realised I knew this walk well and should be concentrating on learning a new walk.
This was my attempt at the Scooby Doo run. It didn't work because I didn't get the action right. The legs didn't come over the back in cartoony manner so it just looked like a real person doing something impossible. This meant it was unbelievable and scrapped. I learned a lot from doing this run. If you want to accommodate such big motions, you need to take the proper time to do so and make them believe able.