Thursday, 30 April 2009

The Flour Sack

There is a teaching technique used in the Disney studios that uses the a Flour sack to display how any object, no matter how inanimate can be brought to life through animation. I read about this in one of the books I have researched from whilst doing this project, The Illusion of Life.

The principle is simple...animate a sack of flour that conveys different kinds of emotion and realism. It's a simple idea, but a clever one because it forces you to think outside facial expressions and use body language combined with different animation techniques to put the emotion over to the viewer. I think this is going to be a valuable skill and one that I will be practising for the next little while.


This is a scan from the book...there are many drawings of the sack with a description underneath each of the emotion. They are so good though that you don't need to read the description, you know what the sack is feeling, which is the idea.


Here are a few sketches of the sack that I did myself.

Sunday, 19 April 2009

Experimentation 2

Here are some more experimental pieces that I have done to practise or make purposeful mistakes to learn from.

video

This run was intended to have more of cartoony feel to it that previous efforts. Almost like a 'dad run' its only a simple bounce step, but if I repeated it and finished onto the other foot with the same amount of feel I think it would amount to a good little run. I didn't plan it too well though and ran out of screen before he could hop to the other foot :P


video

I drew this funny little dog and decided to give him a quick walk. I had been watching some French test reels and had really liked the way that the images seemed to move...but you could see they were staying on the spot. It was a really stylised looked...but with a sliding perspective background this walk is quite fun, even though its pretty untidy.

video

This may look like a walk with no inbetweens and that is because it is. I wanted to try and experiment with how much action you could get between key frames without any inbetweens, so that I knew in future how much I could get away with. It turned out not much, as I expected. Still it was a valuable lesson to learn.